Shining force 2 rom hacking7/2/2023 ![]() bin" file now: " onclick="window.open(this. bin format.ĮDIT2: Fixed link and uses the "Shining Force 2 (U). I used it on the rom "Shining Force 2 (U). The original order is: AB56222 for red, yellow, green, blue, black, black, blackĬertain colors act together for shading. The middle 5 characters each represent a one pixel thick bar. These should remain white (1) at all times to keep graphical consistency. ![]() The first and last characters (1 and 7) are the top and bottom lines for the boarder. How to avoid this Right before you go to attack just turn the code off and after the battle round is over (if the enemy isnt dead), switch the code back on immediately if its the enemys turn to attack. Note: for this section to work, the above two must be completed firstĨ1170 to 81188 Shift stats titles/names left one spaceħ9303 to 79304 Keeps 3 digits, removes "name" error that occurs from the aboveħ9525 to 79636 Shift numbers to the right one spaceĨ4482 to 84490ğairly certain this does not pertain to the members box, so DON'T DO IT!ħ1770 to 71777ė Sets of 4 bytes for each 100 range of the bar display If you leave this code on and go to attack the enemy, you will heal the enemy instead. In Battle Info Box (with the HP/MP bars):ħ2079 to 72118 Shift Max HP/MP to the right one spaceħ2281 to 72382 HP/MP 3 digit display, makes "/", and removes ?sħ1564 to 71578 Moves bar to fit in new display box (smaller bar) - freezes gameħ1958 to 71966 Prevents the bar displays from being cut off or not display - freezes gameħ1770 to 71777 HP/MP display colors (see below) ![]() Take BNC's Hardtype hack and copy the code from his hack into a fresh SF2 rom for each of the following locations.ħ4159 to 74160 Shift EXP numbers down a rowħ4201 to 74340Ětt/Def/Agi 3 digit display and Shift Agi, Mv numbers down a rowĩ2916 to 93275Ědjust stats names to fit new number placementħ4293 to 74304Ědjusts the layout: "646C12226EFFFAD2FC0146" is the new code
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